![]() This only works if each animation is it's own psd/gif however so no need to care about a whole spritesheet at once, it's per anim problem (and most of the time a minor issue). I needed to move second one a fair bit to the left through pivot before it was in-line with other poses. I end up doing this for my own game from time to time when I get files from an animator, only takes few minutes. Quick question: Should the prototype content go. DogToon64: No, most of the content is identical to the final game, so making a separate game entry for the prototype wouldnt be beneficial. But if given image has a different size or it feels off then you can wiggle with it to get it into place compared to your other animations. Developer coming soon Tagging is in the works and will be here soon You must be logged in with an active forum account to post comments. Base is 0.5, 0.5 aka exactly in the middle of the image. That being said - game engines generally DO have options to align your individual animations (in Unity it's called a pivot). That format is not meant for easily reusing in your own projects. Well yea, it was extracted from a game which used Sprite Atlas or equivalent to pack them up neatly. ![]() Just wasted 3 hours cutting up this sheet for nothing.
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